Jump (itch) (Mather) Mac OS

A downloadable Game! for Windows, macOS, and Linux

DIVE into the WORLD as you JUMP your way past tons of OBSTACLES waiting to crash into YOU. Filled with loads of BEAUTIFUL PARTICLES, SURVIVE the terrors of the SHAPES! BEAT your HIGH SCORE and NEVER slow down in this JUMPY JOURNEY! Play ENDLESS RUNS through exciting COLORED LEVELS and REALLY COOL EFFECTS to keep you on the MOVE. Use the GLOW feature for a CRAZY, STUNNING, BLOOMING ADVENTURE as you SURVIVE the WORLD of the GEOMETRIC MADNESS! Will you SURVIVE?

GAME CONTROLS

FNDS, Audience Engagement Update - Mac OS 64 87 MB. FNDS, Audience Engagement Update - Linux 64 77 MB. Development log. But I had a really hard time telling between background elements and elements I could walk or wall jump on. Also, sometimes stuff seemed to randomly kill me even when I had time left. Itch.io View all. The loud noises and fringe effect as jump scares were mainly scary because it was sudden and loud, but not because they were scary. You've built an interesting character with the notes and making the monster scary because of that is a great way of tying it in with the whole game and adding to the scary and spooky vibes! So, jump into Gacha Life and start exploring it today only. Now, before moving to the main section of this guide i.e. Gacha Life for PC and Mac, we would like to share some features of this game which make it different from other similar games. Let’s have a look at some of them. Features of Gacha Life – Why to choose for PC and Mac?

⮞ JUMP
• SPACE BAR
• MOUSE CLICK
• W

⮞ MAIN MENU
• M

⮞ PAUSE GAME
• P

Casino slots with bonus.

PLATFORMS

WINDOWS

MAC OS

LINUX

StatusReleased
PlatformsWindows, macOS, Linux
Rating
AuthorShadowLight
GenreAction
Made withUnity, GIMP
Tags2D, bloom, Colorful, Endless, fun, High Score, infinite-runner, jumping, Runner, Unity
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityOne button

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amazing game, very user friendly, very engaging and keeps you on your toes! very well done! waiting for more exciting games from shadowLight!

Very nice, simple and intuitive game. Love the colors. Keep up the great work!

Absolutely stunning and amazing game design.. The game is very engaging.. loved the music and the logo, great job! Can't wait for more exciting games. Way to go RYAN!

Awesome game Ryan.the UI is really good.keep up the great work 😁

unbelievable lil ryan ...had scored 2 but am crazy to score 4 ..looks like my addiction is on its way!!! Running to raise my score . Am sure your coding is set for more mind boggling games . All the best Ryan. Looking forward to more n more.

This is such a great game! Great job with the design! Looks like I’m going to be addicted to this :)

I just played the game and it is absolutely AMAZING!! love your logo, the effects and the game design, the game is very easy to play and looking forward to MORE games in the future. KUDOS!! to the effort and HARD WORK that you put in. WELL DONE!!!!

Very much impressed with almost everything in the game, UI, music, logic and the coding part everything is up to the mark. Great Job

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There's a bug in a certain room in the Audience Engagement Update that can lead to a game softlock. 1.1.1 fixes the problem and is now active on browser builds and being uploaded to downloadable builds as we speak. Sorry for the inconvenience!


Presenting Friday Night Death Slot, the only TV game show where our participants die for realsies! Play through six-second platforming challenges, while risking yourself and grabbing Audience Tokens to keep the ratings at bay in this frantic platformer! Also, prepare to die. A lot.

In a world where audience retainment is as low as it could be and the interest on TV is dropping at a rapid pace, a totally-not-evil television host sets out to create a new kind of game show - one accomodated to the audience's short attention span that adjusts to their reactions as it goes on. You, the contestant (slash victim), will need to act quick as you zoom past these production sets, getting to the exit, dying while you try to do so and collect Audience Tokens along the way to not lose the interest of the watchers at home - how many levels can you survive until your inevitable demise?

A controller and a downloadable build is recommended for full gamepad support (including rumble!), true full-screen, faster loading times and better music support. The HTML5 version is an unsupported build and is designed for pick-up-and-play. You can download the Itch app for easy file management!

- CONTROLS -

In-Game:

GAMEPAD - L-Stick for movement, A for jumping, START for pausing/unpausing, BACK for restarting (or quitting while paused)

KEYBOARD - Arrow keys for movement, Up key for jumping, ESC for pausing/unpausing, ENTER for restarting (or quitting while paused)

Jump (itch) (mather) Mac Os X

Menu:

GAMEPAD: A to start, B to go to Settings, X to close (downloadable version). D-pad to scroll through Settings, A to select, B to go back to the main menu. Rock the L-Stick while on the menu to see some wacky parallax effects.

KEYBOARD/MOUSE: Click on PLAY button to start, SETTINGS menu to go to Settings, CROSS to close. Up-Down to scroll through Settings, ENTER to select, click on SETTINGS to go back to the main menu. Rock the arrow keys while on the menu to see some wacky parallax effects.

- CREDITS -

A more in-depth credits list is available here. Check the in-game credits on the Settings menu.

DespediteErik (Erik Bianco)Coding, pixel-artWebsite
SlightlySqueamishCharacter designs---
AhmaykmewsikIn-game musicTwitter
Ariel KimMenu musicItch, Soundcloud
Artists from Freesound.orgSound effectsTaraMG, InspectorJ

Created for the Extra Credits Holiday 2018 Game Jam. And Knuckles.

StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
Authorsdespedite, Ariel Kim
GenrePlatformer, Survival
Made withConstruct
Tags2D, chiptune, Controller, Fast-Paced, Female Protagonist, gamepad, Pixel Art
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller, Gamepad (any), Joystick

Download

Development log

(itch)
  • FNDS: The Audience Engagement Update!
    Jan 07, 2019

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maybe I dont get it. I keep falling through the walls. maybe its buggy. maybe its me idk

As always, I'm not a good player so I couldn't past the very first level. Keeping the audience happy is hard.. :' ) Sounds suited the style overall and I liked the art style very much. Nice game, hard for noobs like me but I liked it. :) Good job!

Works on Linux with Wine. Very fun in that 'Super Meat Boy' kinda way. I want to try it with D-pad instead of analog stick. Can you make it do both?

I'm glad you liked it - Super Meat Boy's style is exactly what I was going for!
As for D-pad support, sure enough! I had problems making it work in the last hours of the jam, as I had to rework every animation event. Will be coming in the near future!

Great game! It gave me a 'chip and dale' for nes feeling (I love that game).

But the timer was hard to spot at the begining, and got killed some times for reasons that I dont understand.

The arwork and the tunes were great! Goldfish com games free.

Just this page itself looked so awesome I just had to try the game :D

I played the browser version briefly, but I had a really hard time telling between background elements and elements I could walk or wall jump on. Also, sometimes stuff seemed to randomly kill me even when I had time left.

However, I like the pixel art, the animation, and game's level of polish. But I think core mechanics like the visibility of the level should be of higher priority. (I learned this the hard way while making my jam entry.)

Jump (itch) (mather) Mac Os 11

Keep up the good work!

Jump (itch) (mather) Mac Os 7

Thank you so much for playing! I was working with a very limiting 16 colour palette, so it was quite hard to make background objects stand out without using all of the same colours. Will keep in mind for a potential update! :)